Permanently changes the value of a property.

Note: If you wish to temporarily change the value of a property, use Change instead.

The basic syntax of Set is as follows:

    <Set myNode.MyProperty="MyValue" />

However, this is just syntactic sugar. The following is equivalent:

    <Set Target="myNode.MyProperty" Value="MyValue" />


The following example consists of a red Rectangle that, once clicked, changes its color to blue.

    <Rectangle ux:Name="myRectangle" Color="Red">
            <Set myRectangle.Color="Blue" />


Fuse.Triggers 2.0.0
Show Uno properties and methods

Interface of Set<T>

Increment : T ux

If specified, Set will increment the target property by the provided amount rather than overwriting it.

Value : T ux

The value to assign to the target property.

Inherited from TriggerAction

AtProgress : float ux

A value between 0 and 1 for when the action should be performed. Alternative to Delay.

Delay : float ux

The number of seconds after the start of the trigger that the action should be performed.

TargetNode : Node ux

The node that the action targets. If not specified then the enclsoing Trigger will be used. Several triggers can look for a target starting from this point. Some triggers require a Target to be specified.

Unroot uno

Called when the owner of this object is unrooted. This gives an action to cleanup resources or cancel pending actions.

Inherited from PropertyObject

Inherited from object

Attached UX Attributes

GlobalKey (attached by Resource) : string ux

The ux:Global attribute creates a global resource that is accessible everywhere in UX markup.

Implemented Interfaces